Diablo2 is based on an extensive level system. Besides the levels visible to the players, such as the character level, the dungeon level (e.g. Catacombs – level 2) or the level requirements for using items, there are also a number of internal levels and groupings used for generating monsters and items. The following terms are of interest in
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Commentdébloquer le cube d’Horadrim dans Diablo 2. Le cube d’Horadrim peut être déverrouillé dans l’acte II, alors ne vous inquiétez pas de précipiter les choses dans l’acte I. Pour ce faire, vous devez d’abord atteindre le bord des égouts en contrebas de la ville. Au dernier étage, vous trouverez le Parchemin Horadrim dans
Socket Cube Recipe Outcome Horadric Cube Crafting Recipes Add 1 Socket To a Rare Item 3 Perfect Skulls + 1 Rare Item + Stone of Jordan Rare Items can only have one socket. You cannot add sockets to items that don’t normally have sockets. You can not use this on a Rare with one socket. You can only add one socket to a zero socket Rare Item. Socketed Magic Weapon, same type iLvl 25 3x Chipped Gems any + 1 Magic weapon any type except Thrown/Javelin This adds sockets to a magic weapon. The original magic weapon properties will be removed rerolled when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=25 magic weapon with 1-2 sockets. Socketed Magic Weapon, same type iLvl 30 3x Regular Gems + Socketed Weapon any type This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets. This allows you to get new magic bonuses on an otherwise non magical weapon. The original weapon properties will be removed rerolled when the new weapon is created. ilvl = 30. It gets 1-2 sockets. Socketed Magic Weapon, same type iLvl 30 3x Flawless Gems any + 1 Magic weapon any type except Thrown/Javelin This adds sockets to a magic weapon. The original magic weapon properties will be removed rerolled when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets. ilvl=30 magic weapon with 1-2 sockets. Socketed Weapon, same type iLvl same as original 1-6 sockets based on weapon type & iLvl 1x Normal Unsocketed Weapon + 1x Ral rune + 1x Amn rune + 1x Perfect Amethyst The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there’s a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket. Socketed Chest Armor, same type iLvl same as original 1-4 sockets based on iLvl 1x Normal Unsocketed Chest Armor + 1x Tal rune + 1x Thul rune + 1x Perfect Topaz The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets. The base of 6 was used in the ratios for all the above mentioned areas. Socketed Head Armor, same type iLvl same as original 1-3 sockets based on iLvl 1x Normal Unsocketed Head Armor + 1x Ral rune + 1x Thul rune + 1x Perfect Sapphire The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there’s a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket. Socketed Shield, same type iLvl same as original 1-4 sockets based on iLvl 1x Normal Unsocketed Shield + 1x Tal rune + 1x Amn rune + 1x Perfect Ruby The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there’s a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket. Remove Gems/Runes/Jewels from Sockets Destroys everything in sockets! 1x Socketed Item with runes/gems/jewels inserted + 1x Hel rune + 1x Scroll of Town Portal Warning This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way. Cheap Diablo 2 Resurrected Items Mulefactory Buy Diablo 2 Resurrected items 5% off coupon VHPGMULE. Payment PayPal, Skrill, Cryptocurrencies.
Ijust wanted to add sockets to a superior CV - hoping to get 4 sockets out of it. Item is white, has +1 attack rating and increase maximum durability 12% Into the cube + Ral + Amn + perfect amy - nothing happens
Outil Cube Horadrim Les recettes du patch sont arrivées Quatre formules pour améliorer vos objets Notre outil dédié aux recettes du Cube Horadrim a été mis à jour. L'objectif est simple, à savoir anticiper l'arrivée du patch de Diablo 2 Resurrected en y ajoutant les 4 nouvelles toujours, l'utilisation de l'outil reste très simple Sélectionnez une catégorie parmi Runes, Gemmes, Objets, Améliorations, Réparation & Recherche, Potions ou le résultat que vous souhaitez la recette apparaît, avec des notes supplémentaires si c'est que les nouvelles recettes se trouvent dans la catégorie Améliorations. Elles ne sont évidemment pas encore actives en jeu, donc ne les essayez pas. Une note en rouge indique d'ailleurs que la recette est liée au patch pour éviter toute tentative cas où vous seriez passé à côté de la news dédiée à ces nouvelles recettes, voici ce qu'il faut nouvelles recettes du Cube Horadrim sont au nombre de quatre 1 Ral + 1 Sol + 1 Émeraude parfaite + une arme d’ensemble normale = Version exceptionnelle de l’arme1 Lum + 1 Pul + 1 Émeraude parfaite + une arme d’ensemble exceptionnelle = Version élite de l’arme1 Tal + 1 Shael + 1 Diamant parfait + une armure d’ensemble normale = Version exceptionnelle de l’armure1 Ko + 1 Lem + 1 Diamant parfait + une armure d’ensemble exceptionnelle = Version élite de l’armureL'amélioration concerne exclusivement les statistiques de base de l'objet. Ne vous attendez pas à ce que les bonus soient améliorés, ce ne sera pas le cas. Les dégâts des armes peuvent ainsi être buffés, tout comme la défense des pièces d'armure. Par contre, tous les bonus en bleu restent identiques. Un objet offrant 20 points de dégâts de feu continuera à offrir 20 points de dégâts de feu, et ce qu'il passe en version exceptionnelle ou élite. Cette amélioration s'accompagne évidemment d'une augmentation des prérequis en niveau, force et dextérité. De ce fait, toutes les améliorations ne sont pas bonnes à prendre, tout simplement car un objet pas très intéressant ne deviendra pas génial en passant élite, loin de là . À l'inverse, ça devient très sympa quand il s'agit d'un objet d'ensemble qui est déjà populaire. Je pense par exemple aux pièces du Roi Immortel. Cette amélioration permet aussi de garder certains objets un peu plus longtemps sur des personnages en phase de leveling. On peut aussi imaginer que les objets qui ont une utilité spécifique, comme ceux qui disposent de Magic Find, seront améliorés par certains joueurs pour gagner un peu de défense par deux exemples avec l'arc Barbe de Vidala et le casque Visage de de VidalaVersion NormaleVersion ExceptionnelleVersion Élite3-18 de dégâtsDextérité 50Force 40Niveau 1410-41 de dégâtsDextérité 95Force 80Niveau 3015-63 de dégâtsDextérité 121Force 97Niveau 69Visage de GuillaumeVersion ExceptionnelleVersion ÉliteDéfense 217Force requise 115Niveau requis 34Défense 259Force requise 192Niveau requis 66 Vous devez vous identifier pour poster un commentaire. Pas si vite ! Pour bénéficier des différents thèmes nuit, jeu il suffit de posséder un compte MyJudgeHype et de se connecter ! Connectez-vous ou créez un compte pour en profiter !
BonjourJ'aurais une petite question concernant les recettes du cube HoradrimExiste-t-il une recette permettant de transformer les objets normaux en objet Rare voir Magique ? (Un peu Ă la
Diablo II Items [e] Weapons Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing • Wands Armor Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields Class-specific Assassin Items • Amazon Items • Barbarian Items • Druid Items • Necromancer Items • Paladin Items • Sorceress Items Other Charms • Class Items • Crafted • Horadric Cube • Runes • Set Items • Uniques • Jewels • Sockets Guides and Stats Calculations • Gambling • Item Generation • Modifiers • Runewords • Quest Items • Potions • Ethereal • Gems • Base Item Levels • Misc The Horadric Cube is a quest item you must have to complete the main quests in Act Two and Act Three. However it's much more than just a quest item, it has a ton of other cool features that make it useful throughout the entire game. See the Crafting Cubing and Socketing Guide for very detailed information and strategies on all in-game item improvement recipes and techniques. Contents 1 Cube Operation 2 Secret Cow Level 3 Pandemonium Event 4 Upgrade Recipes Gems Runes Potions 5 Runeword Preparation Recipes 6 Item Upgrades 7 Repairs and Recharges Foraging Recipes 8 Recycling Recipes 9 Magical Item Creation 10 Low Quality Item Rerolls 11 Respecs Cube Operation[edit] To use the Horadric Cube, simply drag and drop items on it. They will automatically be positioned within the cube, assuming there's enough free space for them to fit. To open the cube, right click on it, then click and drag to move items between the cube and your inventory. Dropping the cube will instantly move everything from the cube to your main inventory, with anything you lack space for dropping to the ground. The cube can be held in your inventory or your town stash. To convert items in the cube, click the transmute button, visible only when the cube is open. If invalid items are in the cube or the recipe is not possible for some reason, your character will say they can't do that. Items will be Identified by Cain while inside the Horadric Cube. Only one Horadric Cube can be picked up by the same character, and it's impossible to place one cube inside another one. Cubes can be passed down to characters who have not found one yet, such as "mule" characters who want them for extra storage. If a cube is lost, a new one can be retrieved from level 3 of the Halls of the Dead, in Act Two, or If you dont have one when The Council is killed, Act 3, Quest 5 another one will drop. The Horadric Cube is required to create Crafted Items, as well as the following recipes. This page lists all working recipes for the Horadric Cube. New recipes are frequently added in patches, and the function of some existing recipes are tweaked for better game balance. Secret Cow Level[edit] Wirt's Leg + A Tome of Town Portal -> Red Portal to the Secret Cow Level The recipe must be performed in the Rogue Camp Act One Town. A character must first defeat Diablo in D2C or Baal in D2X on that difficulty level to open the portal. Characters who have received credit for killing the Cow King on that difficulty level may not open the portal but may pass through it if someone else does. In D2R, killing the Cow King does not lock you out of opening future portals to the Secret Cow Level. Simply return to Tristram via Stoney Field to pick up a new Writ's Leg. See the Secret Cow Level page for more details. Pandemonium Event[edit] See the Pandemonium Event page for details on these recipes and the quest they are part of. These recipes must be executed in Harrogath Act Five Town in a Hell difficulty game on the Realms. They do not work in single player. Key of Hate + Key of Terror + Key of Destruction -> Red Portal to either the Matron's Den, Furnace of Pain, or Forgotten Sands. Which of the 3 portals opens is random, but they will not repeat if opened in the same game. Baal's Eye + Diablo's Horn + Mephisto's Brain -> Red Portal to Uber Tristram Upgrade Recipes[edit] One of the most useful features of the cube is its ability to upgrade simple items into more powerful ones. Gems, runes, potions, and various other small objects can be combined and improved in the cube. Gems[edit] Gems can be upgraded from chipped all the way to perfect. Three of the same kind and quality will yield one of the same kind of the next higher quality. This works for all seven types of gems, skulls included. For example 3 chipped topaz -> 1 flawed topaz 3 flawed topaz -> 1 topaz 3 topaz -> 1 flawless topaz 3 flawless topaz -> 1 perfect topaz. Runes[edit] Much like gems, runes can be upgraded to higher quality, burning three to create one of the next type. Check the Rune list for full details. 3 El Runes -> 1 Eld Rune 3 Eld Runes -> 1 Tir Rune 3 Tir Runes -> 1 Nef Rune 3 Nef Runes -> 1 Eth Rune 3 Eth Runes -> 1 Ith Rune 3 Ith Runes -> 1 Tal Rune 3 Tal Runes -> 1 Ral Rune 3 Ral Runes -> 1 Ort Rune 3 Ort Runes -> 1 Thul Rune That was as far as Runes could be upgraded until the patch added the following recipes. They do not work in or earlier patches. 3 Thul Runes + 1 Chipped Topaz -> 1 Amn Rune 3 Amn Runes + 1 Chipped Amethyst -> 1 Sol Rune 3 Sol Runes + 1 Chipped Sapphire -> 1 Shael Rune 3 Shael Runes + 1 Chipped Ruby -> 1 Dol Rune Higher level runes can also be upgraded, but only in and later and only by single-player, realm, or ladder characters. 3 Dol Runes + 1 Chipped Emerald -> 1 Hel Rune 3 Hel Runes + 1 Chipped Diamond -> 1 Io Rune 3 Io Runes + 1 Flawed Topaz -> 1 Lum Rune 3 Lum Runes + 1 Flawed Amethyst -> 1 Ko Rune 3 Ko Runes + 1 Flawed Sapphire -> 1 Fal Rune 3 Fal Runes + 1 Flawed Ruby -> 1 Lem Rune 3 Lem Runes + 1 Flawed Emerald -> 1 Pul Rune 2 Pul Runes + 1 Flawed Diamond -> 1 Um Rune 2 Um Runes + 1 Topaz -> Mal Rune 2 Mal Runes + 1 Amethyst -> Ist Rune 2 Ist Runes + 1 Sapphire -> Gul Rune 2 Gul Runes + 1 Ruby -> Vex Rune 2 Vex Runes + 1 Emerald -> Ohm Rune 2 Ohm Runes + 1 Diamond -> Lo Rune 2 Lo Runes + 1 Flawless Topaz -> Sur Rune 2 Sur Runes + 1 Flawless Amethyst -> Ber Rune 2 Ber Runes + 1 Flawless Sapphire -> Jah Rune 2 Jah Runes + 1 Flawless Ruby -> Cham Rune 2 Cham Runes + 1 Flawless Emerald -> Zod Rune A handy way to remember which gems are required for the upgrades past Ort is by using the acronym TASRED. As in, "Don't taze me, Bro!" "Tasered" is the correct spelling, but that would repeat the "E". Each gem except the skull Topaz, Amethyst, Sapphire, Ruby, Emerald, Diamond, is used, in repeating order and increasing quality. So Thul is T to make Amn, Amn is Ato make Sol, Sol is S to make Shael, etc. Potions[edit] Any quality of healing or mana potion can be used in the following recipes. Any type of gem including skulls can be used as well. 3 health potions + 3 mana potions + 1 chipped gem -> 1 partial rejuvenation potion 3 health potions + 3 mana potions + 1 normal quality gem -> 1 full rejuvenation potion 3 partial rejuvenation potions -> 1 full rejuvenation potion Runeword Preparation Recipes[edit] 1 Hel Rune + Scroll of Town Portal + Any Socketed Item -> Remove items from sockets Removes the jewels, gems, or runes from the sockets in an item. The items in the sockets are destroyed, and all bonuses granted by those items are removed. 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon -> Normal Quality Weapon of same type ilvl = 1 This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword. Any sockets and items in those sockets will be lost after using this recipe. 1 El Rune + 1 Chipped Gem + Low Quality Armor -> Normal Quality Armor of same type ilvl = 1. This recipe is useful to upgrade a low quality armor to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword. Any sockets and items in those sockets will be lost after using this recipe. 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor -> Socketed Body Armor of same type This recipe adds 1-4 sockets to the armor, making it potentially useful for a Runeword. The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. Armor that can only have up to 2 sockets would therefore have a 1/6 chance of 1, and a 5/6 chance of 2. 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type This recipe adds 1-6 sockets to the weapon, making it potentially useful for a runeword. The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3. 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm -> Socketed Helm of same type This recipe adds 1-3 sockets to the helm, making it potentially useful for a Runeword. The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2. 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield -> Socketed Shield of same type This recipe adds 1-4 sockets to the shield, making it potentially useful for a Runeword. The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A shield that can only have 3 sockets will have a 1/6 chance of 1, 1/6 chance of 2, and 4/6 chance of 3. Item Upgrades[edit] Various recipes to upgrade the quality of uniques and rares. Will not work on crafted items or runewords. These recipes do not alter the modifiers on items; they merely upgrade the base item type, from normal to exceptional, or exceptional to elite, enabling greater damage or higher defense. 3 Perfect Skulls + 1 Rare Item + Stone of Jordan -> Add 1 Socket To a Rare Item Only one socket will be added. Will not add a socket to an item that already has one. Does not work on items that can not have sockets, such as throwing items, boots, gloves, belts, etc. 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon -> Exceptional Version of Weapon and later only. This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage. Ethereal items, as well as socketed items can be upgraded without changing their nature. Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item. 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor -> Exceptional Version of Armor and later only. This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence. Ethereal items, as well as socketed items can be upgraded without changing their nature. Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item. Works on all types of armor, not just body armor. Helms, boots, belts, etc. 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon -> Elite Version of Weapon and later only. Ladder characters and single player characters only. This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage. Ethereal items, as well as socketed items can be upgraded without changing their nature. Level requirements, as well as strength and dexterity requirements, will increase corresponding to the elite version of the item. 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor -> Elite Version of Armor and later only. Ladder characters and single player characters only. This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense. Ethereal items, as well as socketed items can be upgraded without changing their nature. Level requirements, as well as strength requirements, will increase corresponding to the elite version of the item. 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal Basic Rare Weapon -> Exceptional Rare Weapon and later only. This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage. Ethereal items, as well as socketed items can be upgraded without changing their nature. Level requirements, as well as strength and dexterity requirements, may increase corresponding to the exceptional version of the item. 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal Basic Rare Armor -> Exceptional Rare Armor and later only. This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense. Ethereal items, as well as socketed items can be upgraded without changing their nature. Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item. 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon -> Elite Rare Weapon and later only. This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the weapon's damage. Ethereal items, as well as socketed items can be upgraded without changing their nature. Level requirements, as well as strength and dexterity requirements, may increase corresponding to the elite version of the item. 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor -> Elite Rare Armor and later only. This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense. Ethereal items, as well as socketed items can be upgraded without changing their nature. Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item. Repairs and Recharges[edit] 1 Ort Rune + Weapon -> Fully Repaired Weapon and later only. This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some weapons that have astronomical repair costs, due to irregularities in how the game determines the price for repairs. Does not work on ethereal items. Charges on an item are not replenished. 1 Ral Rune + Armor -> Fully Repaired Armor and later only. This recipe will fully repair an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs. Does not work on ethereal items. Charges on an item are not replenished. 1 Ort Rune + 1 Chipped Gem any kind + Weapon -> Fully Repaired and Recharged Weapon and later only. This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges. Will not repair or recharge ethereal items. 1 Ral Rune + 1 Flawed Gem any kind + Armor -> Fully Repaired and Recharged Armor and later only. This recipe will fully repair and recharge an item without visiting the NPC blacksmith. This is useful to avoid a trip to town, or to repair some armor that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges. Will not repair or recharge ethereal items. Works on every type of armor boots, gloves, belts, etc. Foraging Recipes[edit] Useful tricks to quickly turn junk into something you need right then and there, usually to save a trip back to town. Any quality or type of item may be used in the following recipes. 2 Quivers of Bolts -> 1 Quiver of Arrows random quantity 2 Quivers of Arrows -> 1 Quiver of Bolts random quantity 1 Spear + 1 Quiver of Arrows -> 1 Stack of Javelins non-magical, random quantity 1 Axe + 1 Dagger -> A stack of throwing axes non-magical, random quantity 1 Strangling Gas Potion + 1 Healing Potion -> 1 Antidote Potion Recycling Recipes[edit] These useful recipes allow methodical players to turn their junk into treasure, with enough attempts and some good luck on the item generation roll. 3 Magic Amulets -> 1 Magic Ring ilvl = int.75 * clvl. The ring is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 ring, for instance. Refer to the list of prefixes and suffixes to see what mods are possible at every given level. 3 Magic Rings -> 1 Random Magic Amulet ilvl = int.75 * clvl. The amulet is created at 3/4 of the level of the character who rolls it. A level 80 character could make a lvl 60 amulet, for instance. Refer to the list of prefixes and suffixes to see what mods are possible at every given level. +2 to a character's skills is a lvl 90 modifier, so can not be achieved with this recipe level 99 char = ilvl 74 amulet +3 to a given skill mods are lvl 60, and can be achieved with this recipe, providing the rings and the character are fairly high level. 6 Perfect Skulls + 1 Rare Item -> 1 Random Low Quality Rare Item of the same type ilvl = int.4 * clvl + int.4 * ilvl This recipe rerolls the rare item, resetting all the modifiers. The item level is lowered, but can still be fairly high, if the item and the character rolling it are high level. Level 80 character and level 80 item would turn into 32 + 32 = ilvl 64. Note that the cube is only 12 spaces in size, and with 6 perfect skulls there's no room for 2x4 items such as large bows/xbows, polearms, spears, etc. 1 Perfect Skull + 1 Rare Item + Stone of Jordan -> 1 High Quality New Rare Item of the same type ilvl = int.66 * clvl + int.66 * ilvl This recipe rerolls the rare item, resetting all the modifiers. The item level can remain quite high, or even increase, allowing higher level modifiers to occur. Example a level 80 character with a lvl 80 item = + = This would allow any modifier in the game to spawn on the item. 3 Perfect Gems of any type, including Skulls + 1 Magic Item -> 1 New Random Magic Item of the Same Type The magic item is rerolled, with all stats reset. The ilvl is the same, so it's as if the same monster dropped it again. All magical items can be used, including charms, jewels, and jewelry. Magical Item Creation[edit] The most useful item creation is to make Crafted Items, which are listed on a separate page. The following recipes are oddly-inventive, but are only of use to low level characters, since the items aren't very powerful. 4 Health Potions of any type + Ruby any type + Magical Sword -> A Magic Sword of the Leech ilvl = 30. Quite low. The sword must be magical, and this recipe will reset the stats, always granting "of the Leech" suffix 4-5% Life Stolen Per Hit. There is a chance of getting a random prefix as well. 6 Perfect Gems 1 of each type + 1 Amulet Magic -> Magic Prismatic Amulet ilvl = 50. The amulet will always have the Prismatic prefix All Resistances +16-20. There is a chance at getting a suffix as well. 1 Magic Ring + 1 Perfect Emerald + 1 Antidote Potion -> 1 Jade Ring ilvl = 30. Creates a ring with the Jade prefix 21-30% poison resistance. A random suffix may occur as well. 1 Magic Ring + 1 Perfect Ruby + 1 Exploding Potion -> 1 Garnet Ring ilvl = 30. Creates a ring with the Garnet prefix 21-30% fire resistance. A random suffix may occur as well. 1 Magic Ring + 1 Perfect Topaz + 1 Rejuvenation Potion -> 1 Coral Ring ilvl = 30. Creates a ring with the Coral prefix 21-30% lightning resistance. A random suffix may occur as well. 1 Magic Ring + 1 Perfect Sapphire + 1 Thawing Potion -> 1 Cobalt Ring ilvl = 30. Creates a ring with the Cobalt prefix 21-30% cold resistance. A random suffix may occur as well. 1 Magic Shield any type + 1 Spiked Club any quality + 2 Skulls any quality -> Magic Shield of Spikes ilvl=30. Rerolls the mods on a given type of shield, yielding a magic shield with the "of Spikes" suffix Attacker Takes Damage of 4-6. A random prefix may occur as well. Can be used on any type of shield, including Paladin and Necromancer class items, which may spawn with their usual bonus properties. 1 Diamond + 1 Staff + 1 Kris + 1 Belt -> Savage Polearm Class Weapon ivl = 50. Creates a polearm class weapon with the Savage prefix 66-80% Enhanced Damage. May spawn with a random suffix as well. The polearm type will randomly choose from a Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, or War Scythe. Low Quality Item Rerolls[edit] These can be used multiple times on the same weapon, which allows one to re-do the roll if the new weapon is not of the desired quality or has only one socket. 3 Chipped Gems + 1 Magic Weapon -> Socketed Magic Weapon ilvl = 25. This recipe rerolls the stats on a magical weapon, setting it with new, random modifiers and 1-2 sockets. Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets. 3 Standard Gems + 1 Socketed Weapon -> 1 Socketed Magic Weapon ilvl = 30 This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random modifiers and 1-2 sockets. Any type of gems may be used, but they must be normal between flawed and flawless in quality. Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets. 3 Flawless Gems + 1 Magic Weapon -> Socketed Magic Weapon ilvl = 30 This recipe rerolls the stats on the weapon, creating a new magical version of the same weapon, with random modifiers and 1-2 sockets. Magical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets. Respecs[edit] 1 Twisted Essence of Suffering, 1 Charged Essence of Hatred, 1 Burning Essence of Terror, 1 Festering Essence of Destruction = Token of Absolution. A Token of Absolution allows you to reset your stats. You get these 'essences' from here Twisted Essence of Suffering dropped by Hell Andariel and Hell Duriel Charged Essence of Hatred dropped by Hell Mephisto Burning Essence of Terror dropped by Hell Diablo Festering Essence of Destruction dropped by Hell Baal. In a new choice was added. A character can now respec their attributes. This is done by speaking to Akara after completing the Den of Evil quest in Act 1 for each difficulty level. In that same version, after using all of the stat resets, if you're still unhappy with your build, you can go out and defeat each of the end bosses of each act in Hell difficulty to receive an Essence. They are just a bit more rare than keys are to complete the pandemonium event. Only works in or later Diablo II Items[e] Maces [e] Swords All Unique Maces Normal, 1H • Felloak • Stoutnail • Crushflange • Bloodrise • The General's Tan Do Li Ga • Ironstone Normal, 2H • Bonesnap • Steeldriver Exceptional, 1H • Dark Clan Crusher • Fleshrender • Sureshrill Frost • Moonfall • Baezil's Vortex • Earthshaker Exceptional, 2H • Bloodtree Stump • The Gavel of Pain Elite, 1H • Nord's Tenderizer • Baranar's Star • Demon Limb • Stormlash • Horizon's Tornado • Stone Crusher • Schaefer's Hammer Elite, 2H • Windhammer • Earth Shifter • The Cranium Basher All Unique Swords Normal, 1H • Rixot's Keen • Blood Crescent • Skewer of Krintiz • Gleamscythe • Griswold's Edge • Hellplague • Culwen's Point Normal, 2H • Shadowfang • Soulflay • Kinemil's Awl • Blacktongue • Ripsaw • The Patriarch Exceptional, 1H • Bloodletter • Coldsteel Eye • Hexfire • Blade of Ali Baba • Ginther's Rift • Headstriker • Plague Bearer • The Atlantean Exceptional, 2H • Crainte Vomir • Bing Sz Wang • The Vile Husk • Cloudcrack • Todesfaelle Flamme • Swordguard Elite, 1H • Azurewrath • Bloodmoon • Djinn Slayer L • Frostwind • Lightsabre Elite, 2H • Flamebellow • Doombringer • The Grandfather L These Uniques can only be found by Realm Ladder characters. They can also be found in single player. 'Italic text'
Lescaches horadriques sont des récompenses que vous obtenez en mode Aventure lorsque vous accomplissez les 5 Primes d'un même acte. Chaque cache contient : Des matériaux bruts nécessaires à l'artisanat (sauf les essences) Pièces réutilisables Poussière arcanique Cristal voilé Des matériaux spécifiques à l'acte, utilisable avec le Cube de Kanai Rune Khandurienne (Acte
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